3D Modeling, Unity Programs, Low Poly, Materials, Lighting
This was a personal project of mine that I named Simple Villa. I based the concept on a relaxing getaway house similar to what I would want as my dream home. I created the project as low of poly as possible for optimization in the game it was intended for, thus the heavy detail in the lighting and materials used. I modeled all the assets in the clay render via Blender and Unity, and most of the furniture assets in the final piece were taken from Sketchfab. This project taught me a lot about the VR and game design world as a whole and was one of my most exciting projects thus far as a designer.